In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality. RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits. RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings. Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario.ĭisclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha! I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers. In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics.Ĭ&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario: In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units.Ĭ&C Dev Diary 01 – New terrain & units for the Civilization 2 – Command & Conquer Scenario: Figured I’d post them here too so here’s the first two for a project I'm working on that's 20 years too late but I’m doing it anyway lol!! Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too! I created a ModDB page for the project with dev diaries covering stages of development. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his Command & Conquer Africa scenario first to build up more experience before taking on the big Red Alert 2 scenario. After months working on a huge Heroes of Might & Magic 2 Civilization 2 scenario (Which I've posted about here before ) I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! I started coming up with some pretty crazy ideas for huge Red Alert 2 Siege of New York scenario where you’ll be battling it out in city streets between huge sky scrapers however despite learning a lot from working on the HoMM2 scenario I wasn’t quite game enough to start that just yet.
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