I'm amazed this emulator has come as far as it has, and I look forward to version 1.0. You just have to be willing to experiment with the settings (sometimes even the settings that you don't understand and are really apprehensive about touching!). And it needs a bit more smoothing with regards to the audio plugin, but I've never seen an emulator so robust, stable, and functional. I'm having a lot more fun, and this thing is worth the money, easily. I found one or two ROMs were faulty, nothing to do with Sixtyforce whatsoever. Also, no matter how sure you are, make sure your game ROM works. audio plugin, expansion pack, speed limiter, and the big one that helped me make major games work: multisample level, under graphic settings). In every case, try running the ROM again and again with various settings on/off (i.e. But a fair number of these games run perfectly otherwise. Otherwise, try toggling the "enable audio plugin" setting (or, worst case, just toggle the entire "enable sound" setting). There were others, and you should try your own collection! Sound may still be problematic and a bit skippy on some titles, but I found that disabling in-game music works most times. Again, these are only three that I can remember. Off the top of my head, I have been able to get GoldenEye, Diddy Kong Racing, Perfect Dark (#1) working perfectly, with NO graphics or interface problems. Important ammendment to my previous review! I have been able to make some games work *perfectly* that I previously may have mentioned as "technically working, but not really playable." I'm talking about major games, some of which made the N64 popular and definitely make this emulator an incredible must-have fun item.
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In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality. RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits. RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings. Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario.ĭisclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha! I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers. In the second dev diary I ask for some fan input and finish off importing all the new C&C unit graphics.Ĭ&C Dev Diary 02 – Finishing all terrain & units for the Civilization 2 – Command & Conquer Scenario: In this first dev diary I look at changing Civ2’s terrain and cities to look like C&C2 as well as importing some cool new units.Ĭ&C Dev Diary 01 – New terrain & units for the Civilization 2 – Command & Conquer Scenario: Figured I’d post them here too so here’s the first two for a project I'm working on that's 20 years too late but I’m doing it anyway lol!! Stay tuned for dev diaries for the Red Alert 2 scenario here in the future too! I created a ModDB page for the project with dev diaries covering stages of development. I’d also been thinking about a dark and moody scenario set in the C&C Tiberium universe and noticed that a fellow named Wonx2150 had already made a scenario in that universe but just hadn’t really done any proper graphics for it so I decided to take the easier route and remaster his Command & Conquer Africa scenario first to build up more experience before taking on the big Red Alert 2 scenario. After months working on a huge Heroes of Might & Magic 2 Civilization 2 scenario (Which I've posted about here before ) I decided to turn my attention over to one of my other favourite franchises for some more fun Civ2 scenarios, the Command & Conquer and Red Alert universe! 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